[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_black",screenadapt="showall")] [Delay(time=1)] [playMusic(key="$saferoom_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Sticker(id="st1", text="一切将归于火。", x=300, y=370, alignment="center", size=24, delay=0, duration=1, width=700)] [Sticker(id="st1", duration=1,block = false)] [delay(time=1)] [Sticker(id="st2", text="而你,我不驯顺的影子,你原有不投身其中的权利。", x=300, y=370, alignment="center", size=24, delay=0, duration=1, width=700)] [Sticker(id="st2", duration=1,block = false)] [delay(time=1)] [Sticker(id="st3", text="既然最终你选择一起踏入火中,", x=300, y=370, alignment="center", size=24, delay=0, duration=1, width=700)] [Sticker(id="st3", duration=1,block = false)] [delay(time=1)] [Sticker(id="st4", text="那便来吧,", x=300, y=370, alignment="center", size=24, delay=0, duration=1, width=700)] [Sticker(id="st4", duration=1,block = false)] [delay(time=1)] [Sticker(id="st5", text="来参加这连影子也失掉了的盛大的燃烧。", x=300, y=370, alignment="center", size=24, delay=0, duration=1, width=700)] [Sticker(id="st5", duration=1,block = false)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=0.5)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot] [Background(image="34_g9_tent",screenadapt="coverall", block=true)] [delay(time=1)] [PlaySound(key="$d_avg_amb_forestnight_loop", volume=0, loop=true, channel="e")] [SoundVolume(volume=0.3, channel="e",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_416_1#1$1",duration=0.7)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="失去土地的农民"]所以说,我们现在已经到伦蒂尼姆外围了? [charslot(slot="m",name="avg_npc_242",focus="m")] [name="逃离城市的手艺人"]听说是的。 [name="逃离城市的手艺人"]这真是我这辈子走过的最远的路。 [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="失去土地的农民"]你走得再远,有莫兰他们远吗? [charslot(slot="m",name="avg_npc_242",focus="m")] [name="逃离城市的手艺人"]他们?他们从石高原野就一直跟着领袖了,我怎么和他们比。 [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="失去土地的农民"]不管走了多远,反正我们都到这里了。下一步怎么说,打仗吗? [charslot(slot="m",name="avg_npc_242",focus="m")] [name="逃离城市的手艺人"]打就打呗,反正这一路我们也没少打——乱窜的萨卡兹、荒地上的劫匪、贵族的私兵...... [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="被抛弃的伤兵"]...... [charslot(slot="m",name="avg_npc_242",focus="m")] [name="逃离城市的手艺人"]抱歉,不是说你。我说的是专门针对塔拉人的那种,你别在意。 [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="被抛弃的伤兵"]我知道。我是想说...... [name="被抛弃的伤兵"]不,没什么。 [charslot(slot="m",name="avg_npc_242",focus="m")] [name="逃离城市的手艺人"]吞吞吐吐的就没意思了。你腿怎么样了,好利索了吗?要不要来跳支舞? [Dialog] [charslot(duration=0.7)] [Delay(time=1)] [SoundVolume(volume=0.6, channel="e",fadetime=1)] 夏末秋初略显闷热的风自顾自地吹着,空气中尽是原野和沼泽的气息。 脱队的士兵抬头望向伦蒂尼姆的方向。零星的炮声并不怎么刺耳,传闻中的萨卡兹巫术也未见踪影。 [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="被抛弃的伤兵"]跳就跳,你别踩我脚就行。 [Dialog] [StopSound(channel="e", fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="34_g4_swamp_n",screenadapt="coverall", block=true)] [charslot(slot="l",name="avg_npc_728_1#3$1")] [charslot(slot="r",name="avg_1020_reed2_1#9$1")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot="l",name="avg_npc_728_1#3$1",focus="l")] [name="莫兰"]营地那边有人跳舞?动静太大了,我去劝他们停下。这里离战场已经很近了。 [charslot(slot="r",name="avg_1020_reed2_1#9$1",focus="r")] [name="苇草"]不用,只要还在营地范围内,我们就还是安全的。 [charslot(slot="l",name="avg_npc_728_1#1$1",focus="l")] [name="莫兰"]但我们总得继续前进。 [charslot(slot="r",name="avg_1020_reed2_1#3$1",focus="r")] [name="苇草"]......不。 [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]接下来,穿过战场的路,我得一个人走。 [Dialog] [charslot] [PlaySound(key="$d_avg_footstep_stonestep",volume=0.6,channel="step",loop=false)] [stopsound(channel="step",fadetime=2)] [charslot(slot="m",name="avg_npc_416_1#1$1",duration=1)] [delay(time=1.5)] [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="失去土地的农民"]苇草、莫兰,来跳舞吧! [charslot(slot="m",name="avg_1020_reed2_1#9$1",focus="m")] [name="苇草"]......你们来了啊。 [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="失去土地的农民"]前面就是战场了,大家会怎么样都说不定...... [name="失去土地的农民"]不过,趁大伙还都好好的,怎么也得好好跳场舞! [name="失去土地的农民"]苇草,我们都得动动,说不定就不怕了—— [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]正好......接下来这段时间,请大家在营地里驻扎,不要再前进了。 [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="失去土地的农民"]欸?我们不去战场吗? [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]那对你们来说太危险了。 [Dialog] [charslot] [charslot(slot="l",name="avg_npc_242",duration=0.7)] [charslot(slot="r",name="avg_npc_423_1#1$1",duration=0.7)] [delay(time=1.5)] [Dialog] [charslot] [charslot(slot="m",name="avg_npc_242",focus="m")] [name="逃离城市的手艺人"]你要一个人往前? [charslot(slot="m",name="avg_1020_reed2_1#12$1",focus="m")] [name="苇草"]抱歉。 [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="被抛弃的伤兵"]要走多久? [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]不知道,但我一定会回来。 [charslot(slot="m",name="avg_npc_728_1#1$1",focus="m")] [name="莫兰"]苇草,所有跟着你的人都知道自己是来打仗的。 [name="莫兰"]大家都明白,要参与面前这场惨烈的战争,我们还不够格。可我们还是想帮你,哪怕挡几发弩箭。 [charslot(slot="m",name="avg_1020_reed2_1#2$1",focus="m")] [name="苇草"]我也一样不够格。 [charslot(slot="m",name="avg_npc_728_1#3$1",focus="m")] [name="莫兰"]......苇草? [charslot(slot="m",name="avg_1020_reed2_1#13$1",focus="m")] [name="苇草"]不论是威灵顿、其他几位大公爵,还是萨卡兹,他们是举足轻重的砝码,而我们...... [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]无论投到哪边,作为战力,我们在天平上的重量都比不上哪怕一粒灰尘。你们如此,我也一样。 [charslot(slot="m",name="avg_npc_728_1#3$1",focus="m")] [name="莫兰"]那你? [charslot(slot="m",name="avg_1020_reed2_1#2$1",focus="m")] [name="苇草"]我只是去做我本就该做的事情。 [name="苇草"]这件事并不比为了同胞向维多利亚人拔剑高尚分毫。我只是不能不去面对它...... [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]面对她。 [charslot(slot="m",name="avg_npc_728_1#3$1",focus="m")] [name="莫兰"]“领袖”? [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]领袖。 [Dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="少有塔拉人不知道何谓深池和“领袖”。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="就算不知道,在威灵顿的军队开拔,向伦蒂尼姆进军之后,维多利亚人变本加厉的压迫也教会了他们这些。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="他们当然也多少能意识到,眼前这位深池的领袖,与传言中的“鬼魂部队”,或是威灵顿的高速战舰并不相称。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="但她救了他们,又对他们别无所求,所以她就是领袖,毫无疑问。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_242",focus="m")] [name="逃离城市的手艺人"]这一路上的人聚了又散,能跟你走到这儿的,都已经做好心理准备了,你就别替我们担心了。 [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="被抛弃的伤兵"]别看我身上有伤,和那些不得安宁的死者对上,我也不是没胜算。 [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="失去土地的农民"]我这条命是你救回来的,就算真折在前面也值了。 [charslot(slot="m",name="avg_1020_reed2_1#9$1",focus="m")] [name="苇草"]我很感谢你们,但我们不是为了牺牲才一路走到这里的。 [name="苇草"]路途前方并不是更多的战争。恰恰相反,等我回来的时候,我们会一起......回到一个没有战争的塔拉。 [Dialog] [charslot] [name="沉默的人群"]...... [charslot(slot="m",name="avg_npc_728_1#3$1",focus="m")] [name="莫兰"]......苇草,你一定会回来的,对吗? [charslot(slot="m",name="avg_1020_reed2_1#9$1",focus="m")] [name="苇草"]我会的。 [charslot(slot="m",name="avg_npc_728_1#6$1",focus="m")] [name="莫兰"]我们会一直等到你回来。 [charslot(slot="m",name="avg_1020_reed2_1#9$1",focus="m")] [name="苇草"]好,等着我。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="37_g10_wildbattlefield",screenadapt="coverall", block=true)] [backgroundTween(xFrom=100, yFrom=0, xTo=-100, yTo=0, xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1.3, yScaleTo=1.3, duration=35, block=false)] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.15,grad = true,fadetime=0.1)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.15,grad = true,fadetime=0.1)] [delay(time=1)] [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] 银石崖一战过后,诸王庭的军队收缩至伦蒂尼姆城墙下方,而维多利亚的大公爵们维持着对伦蒂尼姆的包围态势,并不急于攻城。 刚刚易帜的威灵顿军队则并未参与包围,只是停驻在交战范围外的营地内,仿佛一个冷漠的旁观者,冷眼注视着伦蒂尼姆城外的僵持。 然而,僵持并不意味着和平。侦察与反制,突袭与伏击,萨卡兹的巫术,舰炮的小规模打击...... 还有无法移动、徒然等待死亡降临的伤兵的咒骂与呻吟,这一切共同编织出一片令人窒息的平静。 [dialog] [curtain(fadetime=1)] [delay(time=2)] [Background(image="37_g10_wildbattlefield",screenadapt="coverall",fadetime=1.5,block=true)] [delay(time=1)] [PlaySound(key="$d_gen_walk_n",volume=0.6)] [charslot(slot="m",name="avg_1020_reed2_1#1$1",duration=1)] [delay(time=2.5)] 德拉克趁着这点平静出发,为了打破这点平静而去。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="27_g4_giantwall",screenadapt="coverall", block=true)] [delay(time=1)] [playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot="l",name="avg_npc_054",duration=0.5)] [charslot(slot="r",name="avg_npc_053",duration=0.5)] [delay(time=0.7)] [charslot(slot="l",name="avg_npc_054",focus="l")] [name="萨卡兹斥候队长"]城外的情况怎么样了? [charslot(slot="r",name="avg_npc_053",focus="r")] [name="萨卡兹斥候"]几个小时前有一帮维多利亚人想到战场上把伤兵抢回去,现在连血都被我们放干了。 [name="萨卡兹斥候"]但是......我们的人一露头,维多利亚佬也是往死里打,而且火力猛得吓人。 [name="萨卡兹斥候"]队长,是不是真的像那天那个自称巴别塔的频段说的—— [charslot(slot="l",name="avg_npc_054",focus="l")] [name="萨卡兹斥候队长"]不想死就闭嘴! [charslot(slot="r",name="avg_npc_053",focus="r")] [name="萨卡兹斥候"]...... [Dialog] [charslot] [PlaySound(key="$d_gen_transmissionget", volume=1)] [Delay(time=1.5)] [charslot(slot="m",name="avg_npc_054",focus="m")] [name="萨卡兹斥候队长"]什么?一个瓦伊凡在城外走路,还在顺手治疗伤兵?她当我们是死人? [name="萨卡兹斥候队长"]如果一分钟后她还活着,你们就都别活了。 [Dialog] [Delay(time=1)] [name="萨卡兹斥候队长"]等等,你说什么疯话?她连萨卡兹也救? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="50_g13_warshipcommandroom",screenadapt="coverall", block=true)] [charslot(slot="l",name="avg_npc_408_1#1$1")] [charslot(slot="r",name="avg_npc_241")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot="r",name="avg_npc_241",focus="r")] [name="维多利亚士兵"]*维多利亚粗口*的魔族佬,已经没几天好蹦跶了,下手还是这么狠...... [charslot(slot="l",name="avg_npc_408_1#1$1",focus="l")] [name="维多利亚军官"]我倒宁愿一直这么围下去。 [name="维多利亚军官"]老威灵顿旗子也换了,也不来参与伦蒂尼姆围城,撤到自己的营地去了,明摆着不想再和萨卡兹打下去。 [name="维多利亚军官"]开斯特公爵阁下倒是宽宏大量,下令让我们不许讨论这件事,可下一个正面顶住萨卡兹军队的倒霉蛋要上哪找? [name="维多利亚军官"]反正我不想上。 [charslot(slot="r",name="avg_npc_241",focus="r")] [name="维多利亚士兵"]但是就算城里真的没有维多利亚人了,战场上还有那么多伤兵—— [Dialog] [charslot] [PlaySound(key="$d_gen_dooropen", volume=0.7)] [delay(time=1)] [PlaySound(key="$d_avg_walk_stage", volume=0.8,loop="false", channel="twalk")] [stopsound(fadetime=2.5, channel="twalk")] [charslot(slot="l",name="avg_npc_423_1#1$1",duration=1)] [charslot(slot="r",name="avg_npc_423_1#1$1",duration=1)] [delay(time=2.5)] [charslot] [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="维多利亚伤兵"]报告,我们......回来了。 [Dialog] [charslot] [charslot(slot="l",name="avg_npc_408_1#1$1",focus="l")] [charslot(slot="r",name="avg_npc_423_1#1$1",focus="l")] [name="维多利亚军官"]你们?!去接应你们的人一个都没回来,你们怎么......? [charslot(slot="r",name="avg_npc_423_1#1$1",focus="r")] [name="维多利亚伤兵"]有一个瓦伊凡......是个术师,她救了我们。 [charslot(slot="l",name="avg_npc_408_1#1$1",focus="l")] [name="维多利亚军官"]瓦伊凡?哪个公爵手下的?高多汀公爵?法夫公爵? [charslot(slot="r",name="avg_npc_423_1#1$1",focus="r")] [name="维多利亚伤兵"]不知道。而且她救人根本不分对方是哪边的。 [charslot(slot="l",name="avg_npc_408_1#1$1",focus="l")] [name="维多利亚军官"]该死,她到底是什么人?她往哪边走了,伦蒂尼姆城里? [charslot(slot="r",name="avg_npc_423_1#1$1",focus="r")] [name="维多利亚伤兵"]好像是......“加斯特里尔”号。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="37_g10_wildbattlefield",screenadapt="coverall", block=true)] [charslot(slot="l",name="avg_npc_729_1#1$1")] [charslot(slot="r",name="avg_1020_reed2_1#12$1")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot="r",name="avg_1020_reed2_1#12$1",focus="r")] [name="苇草"]抱歉,我只能做这么多了。 [charslot(slot="l",name="avg_npc_729_1#1$1",focus="l")] [name="垂死的塔拉人"]足够了,至少我肚子上的刀伤......已经不疼了。 [name="垂死的塔拉人"]谢谢您,领袖。我见过您,就在橡林郡......那时您说,“火已经燃起来了”。 [name="垂死的塔拉人"]所以我也会成为不眠的死者,在死后继续为塔拉奋战,对吗? [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]这是你所希望的吗? [charslot(slot="l",name="avg_npc_729_1#1$1",focus="l")] [name="垂死的塔拉人"]...... [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]那么,我的答案是,不会。 [charslot(slot="l",name="avg_npc_729_1#1$1",focus="l")] [name="垂死的塔拉人"]您......? [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]火已经燃起来了,它会吞噬许多东西,但它从不该刻意把生命作为薪柴。火不该是那样的。 [name="苇草"]你听说过守灵人的传说吗?归乡的塔拉战士在守灵人送还的火中安眠,得到休憩...... [charslot(slot="r",name="avg_1020_reed2_1#9$1",focus="r")] [name="苇草"]士兵,你的战争已经结束了,我希望,你也能得到那样的休憩。 [charslot(slot="l",name="avg_npc_729_1#1$1",focus="l")] [name="垂死的塔拉人"]领袖,我不能...... [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]......我命令你休息。 [charslot(slot="l",name="avg_npc_729_1#1$1",focus="l")] [name="垂死的塔拉人"]......遵命。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="49_g13_smallroom",screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot="l",name="avg_npc_723_1#1$1",duration=0.7)] [charslot(slot="r",name="avg_npc_408_1#1$1",duration=0.7)] [delay(time=1)] [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="高级军官"]“校官”先生。 [charslot(slot="l",name="avg_npc_723_1#1$1",focus="l")] [name="“校官”"]目标状况如何? [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="高级军官"]除了救治沿途的伤员之外,基本上是笔直地往我们营地的方向前进,马上就到“加斯特里尔”号的登舰口了。 [charslot(slot="l",name="avg_npc_723_1#1$1",focus="l")] [name="“校官”"]萨卡兹和其他大公爵的动向呢? [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="高级军官"]萨卡兹方面有小股部队的试探性攻击,但他们显然不清楚情况,也不足以迟滞她的脚步。 [charslot(slot="l",name="avg_npc_723_1#1$1",focus="l")] [name="“校官”"]继续监视,同时准备好登舰相关事宜。如果还有什么威胁她生命安全的东西,排除掉。 [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="高级军官"]是。 [name="高级军官"]另外,“校官”先生,我们和你们塔拉人......已经是在战场上过命的交情了,对不对? [charslot(slot="l",name="avg_npc_723_1#8$1",focus="l")] [name="“校官”"]先生,有话可以直接问。 [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="高级军官"]我听说过一些关于目标的传言,我还听说你曾经试图让这个人消失。 [charslot(slot="l",name="avg_npc_723_1#1$1",focus="l")] [name="“校官”"]...... [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="高级军官"]为什么现在你们又要保护她? [Dialog] [charslot(slot="r",name="avg_npc_408_1#1$1",focus="n")] [PlaySound(key="$d_gen_transmissionget", volume=1)] [Delay(time=1.5)] [name="通讯音"]报告,目标已经到登舰口了! [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="高级军官"](询问的眼色) [charslot(slot="l",name="avg_npc_723_1#1$1",focus="l")] [name="“校官”"]让她上来,去指挥室。 [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="高级军官"](唇语)指挥室?! [Dialog] [charslot(slot="l",name="avg_npc_723_1#2$1",focus="l")] [delay(time=1)] [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="高级军官"]......让她上来,去“加斯特里尔”号的指挥室。 [charslot(slot="r",name="avg_npc_408_1#1$1",focus="n")] [name="通讯音"]是! [Dialog] [PlaySound(key="$transmission",volume=0.6)] [Delay(time=1)] [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="高级军官"]我还以为......会由你来接待她。 [charslot(slot="l",name="avg_npc_723_1#1$1",focus="l")] [name="“校官”"]我? [charslot(slot="l",name="avg_npc_723_1#6$1",focus="l")] [name="“校官”"]我已经不够格了。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="50_g13_warshipcommandroom",screenadapt="coverall", block=true)] [charslot(slot="l",name="avg_npc_652_1#1$1")] [delay(time=1)] [playMusic(intro="$loading_intro", key="$loading_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_walk_stage", volume=1,loop="false", channel="rw")] [stopsound(fadetime=2, channel="rw")] [charslot(slot="r",name="avg_1020_reed2_1#6$1",duration=1)] [delay(time=1.5)] [charslot(slot="r",name="avg_1020_reed2_1#6$1",focus="r")] [name="苇草"]威灵顿公爵阁下? [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]我以为在这里等着我的人会是......姐姐。 [charslot(slot="l",name="avg_npc_652_1#1$1",focus="l")] [name="威灵顿公爵"]爱布拉娜殿下还不方便亲自见你,拉芙希妮小姐。 [charslot(slot="l",name="avg_npc_652_1#10$1",focus="l")] [name="威灵顿公爵"]我更感兴趣的是,你是如何获取G-0高地的确切坐标的?你栖身的那家医药公司?那位博士? [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]......没错。 [charslot(slot="l",name="avg_npc_652_1#1$1",focus="l")] [name="威灵顿公爵"]那么,拉芙希妮小姐,请替我转达,那位博士想从塔拉得到的东西,要自己来取。 [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]博士帮助我面见姐姐,不是想从塔拉攫取任何利益,只是为了战争能够尽早结束。而我和博士看法相同。 [charslot(slot="l",name="avg_npc_652_1#1$1",focus="l")] [name="威灵顿公爵"]恕我直言,拉芙希妮小姐,现在我只看到一个说客,而说客无权提出条件。 [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]我不是说客,我只代表我自己。 [charslot(slot="l",name="avg_npc_652_1#10$1",focus="l")] [name="威灵顿公爵"]既然这样,那我倒是可以听你说说。 [name="威灵顿公爵"]你究竟想得到什么? [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]和平。 [charslot(slot="l",name="avg_npc_652_1#10$1",focus="l")] [name="威灵顿公爵"]和平? [charslot(slot="l",name="avg_npc_652_1#6$1",focus="l")] [name="威灵顿公爵"]舰炮仍在鸣响,萨卡兹的巫术也尚未完全从我们头顶散去,在这时侈谈和平? [name="威灵顿公爵"]我怀着最大的善意,不将你的话理解为对整场战事的侮辱。 [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]侮辱这场战争的人绝不是我。 [name="苇草"]战争的持续并非因为它无法结束,公爵阁下。即使是我也看得出萨卡兹已经时日无多。 [name="苇草"]维多利亚人对伦蒂尼姆围而不攻,不过是为了保存实力。 [name="苇草"]我猜他们只想靠围困困死整个伦蒂尼姆。 [name="苇草"]他们全然不在乎城内是否有自己的同胞,反正当他们进城时,只要没人看见维多利亚人,那就可以当成没有。 [charslot(slot="r",name="avg_1020_reed2_1#7$1",focus="r")] [name="苇草"]这是极为丑陋的战术。 [charslot(slot="l",name="avg_npc_652_1#1$1",focus="l")] [name="威灵顿公爵"]丑陋的原因是懦弱,他们一向如此。 [name="威灵顿公爵"]懦弱不因动机的善恶而改变。不愿承担应有的责任就是懦弱,拉芙希妮小姐。 [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]......所以我此刻正站在这里,公爵阁下。 [name="苇草"]我希望您和您的部队能结束这场丑陋的围困,击溃萨卡兹脆弱的城防,让城内的维多利亚人免受来自他们自己人的灭顶之灾。 [charslot(slot="l",name="avg_npc_652_1#3$1",focus="l")] [name="威灵顿公爵"]我明白你的来意了。 [charslot(slot="l",name="avg_npc_652_1#1$1",focus="l")] [name="威灵顿公爵"]如爱布拉娜殿下所说,你悲悯而高尚。但悲悯和高尚,不应成为塔拉人再次介入萨卡兹和维多利亚人冲突的理由。 [charslot(slot="r",name="avg_1020_reed2_1#1$1",focus="r")] [name="苇草"]如果您真的从未考虑此事,“加斯特里尔”号此刻就不会继续驻守在此。 [charslot(slot="l",name="avg_npc_652_1#3$1",focus="l")] [name="威灵顿公爵"]我说的是“理由”,拉芙希妮小姐。 [name="威灵顿公爵"]我,“加斯特里尔”号,成千上万的塔拉战士,所有人都需要这个理由,这个让我们为之舍生忘死的理由。 [charslot(slot="r",name="avg_1020_reed2_1#2$1",focus="r")] [name="苇草"]我请求您。 [charslot(slot="l",name="avg_npc_652_1#1$1",focus="l")] [name="威灵顿公爵"]在战场上,请求并无作用。 [Dialog] [charslot] 苇草努力直视威灵顿的眼睛。 她很清楚战场上究竟什么最有力量。她清楚自己有说出那个词的资格,但也仅仅是有资格而已。 她同样清楚的是,一旦诉诸资格,她就再不可能置身事外。 但她本就未曾置身事外,她本就为此而来。 [Dialog] [stopmusic(fadetime=2.5)] [charslot(slot="l",name="avg_npc_652_1#1$1",focus="r")] [charslot(slot="r",name="avg_1020_reed2_1#3$1",focus="r")] [name="苇草"](深呼吸) [charslot(slot="r",name="avg_1020_reed2_1#7$1",focus="r")] [name="苇草"]那么,公爵阁下,我......我命令......您。 [name="苇草"]我以塔拉的名义命令您。 [name="苇草"]我命令您解救城内的维多利亚平民。 [name="苇草"]我命令您的舰队撕裂萨卡兹脆弱的防线,为伦蒂尼姆带去她早该得到的解脱。 [name="苇草"]我命令塔拉人的军队在此展现他们的高尚,不为了利益,而为了彰显我们的荣誉。 [Dialog] [charslot] [delay(time=1)] [PlayMusic(intro="$ghosthunter_intro", key="$ghosthunter_loop", volume=0.6)] [charslot(slot="m",name="avg_npc_652_1#9$1",focus="m")] [name="威灵顿公爵"]谨遵您的命令,拉芙希妮小姐。 [charslot(slot="m",name="avg_1020_reed2_1#6$1",focus="m")] [name="苇草"]...... [charslot(slot="m",name="avg_npc_652_1#8$1",focus="m")] [name="威灵顿公爵"]您还有什么吩咐吗? [charslot(slot="m",name="avg_1020_reed2_1#11$1",focus="m")] [name="苇草"]您一直驻扎在伦蒂尼姆城外,刚刚又这样做,难道是因为姐姐她......? [charslot(slot="m",name="avg_npc_652_1#8$1",focus="m")] [name="威灵顿公爵"]不。 [name="威灵顿公爵"]驻扎在此只意味着一件事,就是我再度见识到了维多利亚人的懦弱与卑劣。 [name="威灵顿公爵"]只要您还愿意下令,您的号令就有效力。 [name="威灵顿公爵"]您只是做出了选择,将自己与爱布拉娜殿下、与新生的塔拉紧紧连在一起的选择。 [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]......是的。 [name="苇草"]即便没有这场围困,我也会为此而来。 [charslot(slot="m",name="avg_npc_652_1#8$1",focus="m")] [name="威灵顿公爵"]既然如此,相信爱布拉娜殿下很快就会抽出时间和您相见的。她的确只是不方便而已。 [charslot(slot="m",name="avg_1020_reed2_1#11$1",focus="m")] [name="苇草"]她在谋划什么? [charslot(slot="m",name="avg_npc_652_1#8$1",focus="m")] [name="威灵顿公爵"]无论她在谋划什么,是成功还是失败,对塔拉而言,都有益而无害。 [charslot(slot="m",name="avg_1020_reed2_1#11$1",focus="m")] [name="苇草"]......真的吗? [charslot(slot="m",name="avg_npc_652_1#1$1",focus="m")] [name="威灵顿公爵"]这是她的承诺。她的承诺必将兑现。 [name="威灵顿公爵"]失陪。 [Dialog] [playsound(key="$d_gen_walk_n",volume=0.9)] [charslot(duration=1)] [delay(time=2.5)] [Dialog] [focusout(duration=1.5, type="bg", from=0, to=1, block=true)] [delay(time=1)] 站在重归寂静的指挥室里,苇草细细咀嚼着刚刚的对话。 她刚刚完成了一些目标,理解了一些事情,结果则是更多的谜团。 但她毕竟迈出了这一步,她已经不能回头。 [Dialog] [focusout(duration=1, type="bg", from=1, to=0, block=true)] [delay(time=1)] [PlaySound(key="$d_avg_footstep_stonestep",volume=0.6,channel="step",loop=false)] [stopsound(channel="step",fadetime=2)] [charslot(slot="m",name="avg_npc_408_1#1$1",duration=1)] [delay(time=1.5)] [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="高级军官"]拉芙希妮小姐。 [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]您是? [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="高级军官"]将军让我来带您离开这里,到属于您的舱室去。 [name="高级军官"]在抵达塔拉地区之前,请您自由安排在“加斯特里尔”号上度过的时间。 [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]很抱歉,还有人等着我。 [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="高级军官"]您是说那些一路跟随您的塔拉人吗? [name="高级军官"]将军考虑到了这一点。他愿意派出一支小队领他们来到这处营地,让他们乘坐一艘辅助舰返回塔拉的首府纳斯尔纱。 [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]不,我向他们许诺过,我一定会回去。 [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="高级军官"]这个...... [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]就像我现在向你,也向公爵阁下承诺,我一定会回到纳斯尔纱一样。 [name="苇草"]刚刚我和公爵阁下已经说得够清楚了。 [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="高级军官"]抱歉,我得向将军请示一下...... [Dialog] [charslot(slot="m",name="avg_npc_408_1#1$1",focus="n")] [PlaySound(key="$d_gen_transmissionget", volume=1)] [Delay(time=2)] [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="高级军官"]将军在忙?......呃,可...... [Dialog] [Delay(time=1)] [name="高级军官"]什么?!您竟然在百忙之中...... [Dialog] [Delay(time=1)] [name="高级军官"]是、是的!谨遵您的命令! [Dialog] [charslot(slot="m",name="avg_npc_408_1#1$1",focus="n")] [PlaySound(key="$transmission",volume=0.6)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="高级军官"]拉芙希妮小姐。 [charslot(slot="m",name="avg_1020_reed2_1#1$1",focus="m")] [name="苇草"]我在听。 [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="高级军官"]“领袖”的直接命令,她吩咐我们不得对您的行动有任何干预。 [charslot(slot="m",name="avg_1020_reed2_1#11$1",focus="m")] [name="苇草"]“领袖”? [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="高级军官"]没错。 [name="高级军官"]不过她的确强烈希望您能再稍微停留片刻,去看一场...... [name="高级军官"]盛大的表演。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="34_g11_hispdwarshipdeck",screenadapt="coverall", block=true)] [charslot(slot="l",name="avg_npc_652_1#1$1")] [charslot(slot="r",name="avg_npc_722_1#1$1")] [delay(time=1)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [charslot(slot="l",name="avg_npc_652_1#1$1",focus="l")] [name="威灵顿公爵"]您确定不亲自见她一面了吗? [charslot(slot="r",name="avg_npc_722_1#1$1",focus="r")] [name="爱布拉娜"]不必。 [name="爱布拉娜"]严格来说,战争尚未结束,即便我们此刻见面也不会有任何好处,无非是让拉芙希妮徒增困惑罢了。 [charslot(slot="l",name="avg_npc_652_1#1$1",focus="l")] [name="威灵顿公爵"]好。那接下来,请殿下回指挥室静待佳音。 [charslot(slot="r",name="avg_npc_722_1#1$1",focus="r")] [name="爱布拉娜"]稍等。 [charslot(slot="l",name="avg_npc_652_1#10$1",focus="l")] [name="威灵顿公爵"]您的意思是? [charslot(slot="r",name="avg_npc_722_1#1$1",focus="r")] [name="爱布拉娜"]既然拉芙希妮愿意将自己与塔拉的命运相连,我们也应向她明示,她即将踏入的国度所拥有的力量。 [charslot(slot="l",name="avg_npc_652_1#1$1",focus="l")] [name="威灵顿公爵"]关于这一点,您倒不必操心。萨卡兹溃败的速度将证明一切。 [name="威灵顿公爵"]但如果您愿意亲自示威,“加斯特里尔”号很愿意配合。 [charslot(slot="r",name="avg_npc_722_1#1$1",focus="r")] [name="爱布拉娜"]同时也是欢迎。 [name="爱布拉娜"]既然我亲爱的妹妹已经许下心愿,我又有什么理由不去亲手帮她实现呢? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="27_g4_giantwall",screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [charslot(slot="l",name="avg_npc_054",focus="l")] [charslot(slot="r",name="avg_npc_053",focus="l")] [name="萨卡兹斥候队长"]我不是说了,不管那个瓦伊凡什么来头,只要敢救维多利亚佬就是我们的死敌吗? [charslot(slot="r",name="avg_npc_053",focus="r")] [name="萨卡兹斥候"]我们......实在不是她的对手。 [charslot(slot="l",name="avg_npc_054",focus="l")] [name="萨卡兹斥候队长"]废物! [name="萨卡兹斥候队长"]......唉,算了。一个瓦伊凡而已—— [Dialog] [stopmusic(fadetime=1)] [charslot(slot="l",name="avg_npc_054",focus="n")] [PlaySound(key="$d_avg_gunboatscombat", volume=0, loop=true, channel="atk")] [SoundVolume(volume=0.3, channel="atk",fadetime=3)] [delay(time=2)] [charslot(slot="l",name="avg_npc_054",focus="l")] [name="萨卡兹斥候队长"]什么声音? [charslot(slot="r",name="avg_npc_053",focus="r")] [name="萨卡兹斥候"]是、是高速战舰!正在全速向城墙方向驶来! [charslot(slot="l",name="avg_npc_054",focus="l")] [name="萨卡兹斥候队长"]维多利亚佬的? [charslot(slot="r",name="avg_npc_053",focus="r")] [name="萨卡兹斥候"]是“加斯特里尔”号——是那个什么威灵顿公爵的人! [name="萨卡兹斥候"]不止,开斯特的军舰似乎也在自发策应威灵顿的行动! [charslot(slot="l",name="avg_npc_054",focus="l")] [name="萨卡兹斥候队长"]敌袭!敌袭—— [Dialog] [PlaySound(key="$d_avg_deathfire", volume=1)] [bgeffect(name="$eb_eblana_attack",layer = 1)] [delay(time=0.7)] [bgeffect(name="$eb_deathburning",layer = 2)] [PlaySound(key="$d_avg_churchfire", volume=0.4, loop=true, channel="bse")] [delay(time=0.5)] [PlaySound(key="$bodyfalldown1", volume=1)] [charslot(slot = "l",afrom=1,ato=0,duration = 0.5,focus="l")] [delay(time=0.7)] [playMusic(intro="$shatterpoint_02_intro", key="$shatterpoint_02_loop", volume=0.6)] [charslot(slot="r",name="avg_npc_053",focus="r")] [name="萨卡兹斥候"]紫火?!队长—— [Dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "r",afrom=1,ato=0,duration = 0.7,focus="r")] [delay(time=2)] [charslot] [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot] [bgeffect] [charslot(slot="m",name="avg_npc_1339_1#1$1",focus="m")] [Delay(time=1)] [SoundVolume(channel="bse", volume=0.1, fadetime=1)] [SoundVolume(channel="atk", volume=0.2, fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1, block=true)] [charslot(slot="m",name="avg_npc_1339_1#1$1",focus="m")] [name="孽茨雷"]...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [bgeffect] [charslot] [Image(image="58_mini01",screenadapt="coverall",fadetime=0,block=true)] [Delay(time=1)] [SoundVolume(channel="bse", volume=0.4, fadetime=1)] [SoundVolume(channel="atk", volume=0.3, fadetime=1)] [ImageTween(xFrom=100, yFrom=-70, xTo=0, yTo=0, xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1, yScaleTo=1, duration=25, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=2)] “加斯特里尔”号的舰首上,深池的“领袖”屹立,紫色的烈火从她的枪尖延烧至整片城墙。 死火源源不断地从城墙上的萨卡兹的身上冒出,再蔓延到旁人身上,肆无忌惮地寻找下一个人,唯独无法接近半空中的食腐者。 [name="爱布拉娜"]食腐者,“战争之神”“战争与死亡的王”? [name="爱布拉娜"]真遗憾,这里已经没有足够的死亡供你驱驰。 [name="爱布拉娜"]活着的传说也终有一死,最好的下场,也不过是免于腐坏的命运,成为新传说的薪柴。 [name="孽茨雷"]哦,野心勃勃的年轻德拉克。 [name="孽茨雷"]很好。 [name="孽茨雷"]在枪尖把玩生死的红龙,你又能将死亡理解到何种地步呢? [name="孽茨雷"]在战争彻底结束之前,这倒也是不坏的消遣。 [name="爱布拉娜"]食腐者,坚持得再久些。 [name="爱布拉娜"]在那些舰炮的轰鸣停下之前,让我们好好向那些维多利亚人展示何为死亡。 [name="孽茨雷"]我已经等了很久了,年轻的德拉克。 [name="孽茨雷"]你比其他人更有胆量。 [name="孽茨雷"]那就用你的火来当作留给围城的懦弱者的讯号吧—— [name="孽茨雷"]我就在这。 [name="孽茨雷"]战争就在这。 [Dialog] [Delay(time=1)] 于是腐败的气息更加浓重,于是冰冷的死火愈发汹涌。 死亡与死亡迎面碰撞,炮声渺远,城墙纤薄。 [Dialog] [StopSound(channel="atk", fadetime=2)] [StopSound(channel="bse", fadetime=2)] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [Background(image="50_g16_scourgeswamp",screenadapt="coverall", block=true)] [delay(time=2)] [PlayMusic(intro="$ghosthunter_intro", key="$ghosthunter_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_416_1#1$1",focus="m")] [name="失去土地的农民"]真、真的打起来了? [charslot(slot="m",name="avg_npc_242",focus="m")] [name="逃离城市的手艺人"]领袖,她是不是...... [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="被抛弃的伤兵"]别瞎说!她怎么可能...... [name="被抛弃的伤兵"]...... [name="被抛弃的伤兵"]不行,我们得去找她。 [charslot(slot="m",name="avg_npc_728_1#1$1",focus="m")] [name="莫兰"]我们必须在这里等。 [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="被抛弃的伤兵"]可是伦蒂尼姆已经打起来了! [charslot(slot="m",name="avg_npc_728_1#6$1",focus="m")] [name="莫兰"]......相信她。 [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="被抛弃的伤兵"]我也想相信她,可你要不要仔细听听,那是巫术的声音,那是大公爵的舰炮声!领袖她怎么可能—— [charslot(slot="m",name="avg_npc_728_1#6$1",focus="m")] [name="莫兰"]就像她相信我们一样。 [charslot(slot="m",name="avg_npc_423_1#1$1",focus="m")] [name="被抛弃的伤兵"]...... [Dialog] [charslot] 伤兵一时语塞,只得再次把目光投向被火焰和巨响撕碎的平静,试图为这支队伍加入战场寻找理由。 越过烟雾和泥泞,他看见了一个人的身影。 那是领袖,是苇草,是拉芙希妮。 她完成了自己的战斗,她遵守承诺,回来带领他们继续这场跋涉,直到旅途的终点...... 直到家乡,直到和平。 [Dialog] [charslot(slot="m",name="avg_1020_reed2_1#9$1",duration=1)] [delay(time=1.5)] [charslot(slot="m",name="avg_1020_reed2_1#9$1",focus="m")] [name="苇草"]各位,走吧。 [name="苇草"]那边已经不是我们能参与的事情了。 [name="苇草"]该回家了。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Image]